El curriculum de Tecnología se fundamenta en las competencias del Curriculum Nacional Base -CNB de Guatemala y en los Estándares en TIC desarrollados por el Proyecto NETS, liderado por el Comité de Acreditación y Criterios Profesionales de la International Society for Technology in Education (ISTE).
Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
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